Memsight is made by Galore Interactive — a team that spent decades building real-time software and hit the runtime visibility gap from every angle before deciding to close it.
Patent notice: Certain Memsight technology is patent pending.
This is no longer a side project.
We started operating with full-time focus in late 2025, and we are committed to continuously researching, gathering community input and feedback, developing, testing, innovating, and improving toward more features, better outcomes, and lower effective cost per credit over time.
Galore Interactive started with a different problem: multiplayer netcode. Our first product, GONet, is a networking library for Unity that makes the hardest parts of multiplayer game development approachable. Building and supporting it meant spending years deep inside real-time systems where every frame matters and bugs don't reproduce on demand.
The deeper we went, the clearer a pattern became: the hardest problems were never in the code itself. They were in understanding what the code was actually doing at runtime. Race conditions in netcode. State desynchronization across clients. Physics interactions that only manifested under specific network latency patterns. The information we needed was always there, in memory, in the running game — but there was no way to ask for it.
When AI coding assistants became part of our daily workflow, this gap became even more visible. The AI could read our source code and suggest elegant solutions. But the moment we needed runtime context — “what is the player's actual velocity right now?” or “which clients have stale state?” — the AI was as blind as we were. It could read the blueprint but couldn't walk through the building.
That's when Memsight became the focus. Not as a pivot away from multiplayer, but as the recognition that the runtime visibility gap affects every developer building every kind of software. We're starting where we have the deepest domain expertise — real-time applications and game development — and building a protocol that works across any runtime.
Two veterans — one from the United States Army, one from the United States Marine Corps — who bring complementary skills and a shared commitment to building things that matter.
Founder & Developer
A career split between enterprise software and game development. Shaun brings deep experience across both worlds — the architectural discipline of enterprise systems and the real-time demands of game engines. Created GONet to solve multiplayer netcode, then recognized the runtime visibility gap as the deeper, more universal problem.
US Army veteran, 101st Airborne Division
Co-Founder & Business
Jason brings the strategic and operational perspective. With experience at SentinelOne, SAP Concur, and SAP Ariba, he understands enterprise sales cycles, go-to-market strategy, and how developer tools succeed in the market. He and Shaun balance each other out — overlapping enough to communicate, different enough to cover ground.
US Marine Corps veteran
The most powerful thing you can give a developer or an AI agent is the ability to see what’s actually happening. Not what the code says should happen — what’s actually happening, right now, in memory.
We designed Memsight to observe, never to modify running systems. This isn’t a limitation we’re working around — it’s a principle we’re building on. Development-only by default, observe-only always.
We’re starting with game development and real-time applications because we’ve lived those problems for over a decade. We know the daily struggles. We’ll partner with experts in other domains to extend the protocol to their runtimes.
We don’t presume to know every runtime as deeply as the people who work in them daily. Our approach is to define the protocol and work closely with domain experts to tailor each implementation.
Memsight and GONet are synergistic products. GONet solves the networking layer for multiplayer game development. Memsight solves the observability layer for all runtime software. The experience building one directly informed the design of the other.
Memsight is a protocol, not just a product. We're looking for developers and teams who want to help shape what runtime intelligence looks like for their platforms.
15,000 trial credits · SDK/package edition applies · No card required