Coming Soon to the Unity Asset Store

GONet Legendary

Everything in GONet free, plus Steam transport, cloud replay storage, host failover, esports spectating, ticket support, and premium features for serious multiplayer games.

GONet (free, v1.5) is available now on the Unity Asset Store. GONet Legendary (v1.6+) will be a separate paid listing.

GONet Legendary launches as one paid tier with ticket support included. Optional advanced cloud usage tiers for AI-assisted analysis and esports-scale replay workloads may be added later.

Two editions, one foundation

GONet Legendary builds on the same core engine as GONet free. Upgrade when you need premium features.

GONet

Free on the Unity Asset Store

Free

v1.5 — available now

  • Auto-Magical Data Synchronization
  • Velocity-Augmented Sync (90% bandwidth savings)
  • SoA + Burst Blending (85% CPU reduction)
  • Async/Await RPCs
  • Event Bus System
  • NTP-style Time Synchronization
  • NetcodeIO Transport (UDP + encryption)
  • Code Generation Pipeline
  • 12-Channel Message Routing
  • Zero-Latency Spawning
  • LZ4 Compression
  • Cross-platform (iOS, Android, PC, Mac)
Coming Soon

GONet Legendary

Premium multiplayer networking

Paid

v1.6+ — coming to Asset Store

Everything in GONet free, plus:

  • Steam Transport (P2P + Datagram Relay)
  • Fast Iteration Mode
  • Cloud Replay Storage
  • Host Migration & Failover
  • Adaptive Object Pooling
  • Web Replay Viewer (esports)
  • Live Spectator Streaming
  • Ticket support included
  • No legacy remittance mechanism

Legendary features in detail

Premium capabilities designed for production multiplayer games and competitive esports.

Steam Transport

Full Steamworks integration for peer-to-peer connectivity with Steam Datagram Relay. Players connect through Steam's optimized relay network for cross-region NAT traversal without dedicated servers.

  • Steam Datagram Relay for NAT traversal
  • P2P + dedicated server modes
  • Optimized connection config (timeouts, keep-alive)
  • Host loopback via socket pair (no SteamID conflicts)
  • Cross-region connectivity
  • Integrated with Steam matchmaking

Cloud Replay Storage

Upload, download, and manage game recordings through Galore Interactive's cloud. Browse and manage replays directly from the Unity Editor with a single included storage model at launch.

  • Upload recordings from the Unity Editor
  • Cloud browser with download and delete
  • Signed download URLs (1hr expiry)
  • Single included cloud storage tier at launch
  • Share links for spectators
  • Recording metadata extraction from headers

Future roadmap: optional advanced cloud usage tiers for AI-assisted analysis and esports-scale replay workloads.

Fast Iteration Mode

Skip code generation on every Play mode entry for near-instant iteration. Toggle from the GONet Editor window for rapid gameplay prototyping without waiting for the full generation pipeline.

Host Migration & Failover

Hot-standby architecture with gossip-based health monitoring. If the host goes down, automatic recovery with full time continuity and state preservation.

Esports & Spectating

Web-based replay viewer and live spectator streaming. Share replays with a link, let audiences watch matches in near-real-time, and build esports experiences around your multiplayer game.

  • Web replay viewer (2D minimap)
  • Public share links via shareToken
  • Live spectator streaming (SSE-based)
  • Delay buffer for competitive integrity
  • Spectator tier for free viewers
  • Content creator and caster tools

Start with GONet free today

Get started with multiplayer networking now. When GONet Legendary launches, upgrade to unlock Steam transport, cloud replays, host failover, and more.

GONet Legendary — Coming Soon | GONet