Capture every moment of your multiplayer sessions. Analyze performance, detect cheating, share highlights, and build esports experiences — all from a single recording file. Available exclusively in GONet Legendary.
Event types captured per session
Circular buffer for instant replay
Keyframe seeking in hour-long recordings
Compressed chunks for minimal disk usage
A complete toolkit for recording, replaying, and analyzing multiplayer game sessions.
Record full multiplayer sessions with EventBus-driven capture of sync events, persistent events, scene loads, input states, and system diagnostics. Background thread with chunk-based file writing for zero gameplay impact.
Always-on circular buffer captures the last N seconds. Extract highlights, create kill cams, or preserve crash context without explicit recording. Zero-config, always running in the background.
Full state machine with play, pause, seek, reverse, and speed control. Keyframe snapshots enable sub-second seeking in hour-long recordings. Loop modes (None, Loop, PingPong) for analysis workflows.
Drop-in replacement for Unity's Input system. Records and replays both legacy Input Manager and new Input System events. Enables deterministic replay of player actions for debugging and analysis.
Combine server and client perspectives into a single timeline. Cross-recording analysis with event interleaving and deduplication. See the full picture of a multiplayer session from every angle.
Three camera modes for replay viewing: FreeFly (mouse + WASD), Orbit (around target), and Follow (offset tracking). Smooth transitions between modes with configurable speeds.
Built-in analyzers detect performance issues, cheating, and highlight-worthy moments automatically.
Post-match analysis that scans recordings for suspicious behavior. Each finding is scored with a confidence level, so you can tune thresholds to match your game's tolerance.
A pluggable analyzer architecture with production-ready analyzers included out of the box. Add your own game-specific analyzers by implementing a simple interface.
Automatic detection of interesting moments in your recordings. Highlights are scored and ranked so you can surface the best moments for players, content creators, or tournament broadcasts.
A purpose-built binary format designed for efficient storage, random-access seeking, and forward compatibility.
The recording format is designed for fast random access, small file sizes, and rich metadata. Files are self-describing and include everything needed for offline analysis.
Upload recordings to the cloud, manage them from the Unity Editor, and share them with anyone.
Store recordings in Galore Interactive's cloud infrastructure. Browse, download, and share directly from the Unity Editor with no external tools required.
GONet Legendary includes cloud replay storage. See GONet Legendary for current package details and roadmap updates.
Future roadmap: optional advanced cloud usage tiers for AI-assisted analysis and esports-scale replay workflows.
Turn your recordings into a spectator experience. Share replays, stream live matches, and give content creators the tools they need.
A suite of tools for esports organizers, content creators, and competitive communities. Build spectator experiences around your multiplayer game without custom infrastructure.
Coming soon as part of GONet Legendary. Web replay viewer and live spectator streaming are in active development.
Purpose-built editor windows for every part of the record-replay workflow. No command-line tools or external apps required.
A full playback interface inside the Unity Editor. Timeline scrubber, play/pause/seek controls, speed adjustment, and a file browser for loading recordings.
View analyzer results with severity grouping, issue inspection, and drill-down to specific events in the recording timeline.
Upload, download, and manage cloud-stored recordings. Set up API keys and browse your session library without leaving Unity.
Mark important moments during recording or playback. Auto-detected highlights and manual bookmarks are stored in the recording file.
Recording, playback, querying, and cloud uploads in just a few lines of code.
Conceptual API examples showing common record-replay workflows.
Every session is data. Record it, analyze it, share it. Record & Replay is available exclusively in GONet Legendary.